The objective of this project is to replicate a highly realistic digital asset. I began by capturing the initial data using a FujiFilm XT-4 camera and processing it through Reality Capture. Subsequently, I performed cleanup and retopology using Blender. Further refinements and adjustments to textures were made in Substance Painter. The final renders were generated using Marmoset. Additionally, we incorporated supporting assets from Quixel Megascans to enhance the overall quality of the project.