MAKING THINGS IN CG SINCE — Y:2020
I'm Gio - I live in 3D
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ABOUT
What I love about 3D is that it refuses to be just one thing. Most of my work lives in advertising, usually the viral CGI kind, but also brand films, digital doubles, and the occasional project that escapes categorization altogether. To me, 3D feels less like a discipline and more like a medium, something that can shape almost any visual idea into existence.
I opened Blender for the first time in a university class, and in many ways, I still feel like I’m opening it now. Five years and a few studios later, the feeling hasn’t changed: the excitement of creating something that didn’t exist before.
Blender
3D modeling & animation
95%
After Effects
Compositing & Motion
90%
Reality Capture
Photogrammetry
85%
PROJECTS
EXPERIENCE
3D Artist
Self-employed
2020 — Present
Working independently with agencies and brands on CGI for advertising, post-production, and real-time projects. Recent collaborators include:
Dassault Systèmes, Pedigree, ESCP Business School, IDEMIA, and the band Adonis.
3D Animator
Hedgehog Post Production
2022
Developed production-ready 3D assets and animations for commercial campaigns, integrating CGI elements into live-action footage. Twelve projects delivered across clients including:
KFC Arabia, Hamad International Airport, and Augustinus Bader.
Junior 3D Artist
RobocomVR
2021 - 2022
Worked alongside a team of seven artists designing and optimising game-ready assets for Pixoul Gaming, Abu Dhabi. Rendered assets for UI integration and organised the project's asset library.
Hobbyist
3D Artist
2017 - 2020
Three years of self-taught practice: modeling, sculpting, texturing, lighting, photogrammetry, compositing. No clients, no deadlines, no studio.
3K+
cups of coffee
1M+
frames rendered
40+
projects shipped
CONTACT
The best projects I've worked on started as a short email.



